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Fixed in Unity 2018.3



Found in


Issue ID




[PLM] Instances don't cast shadow after creating a new Area Light

Global Illumination



Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

Steps for reproduction:
1) Create a new scene
2) Create a lightmap static cube and a plane
3) Delete all the lights
4) Create a new Area Light
5) Observe that instances don't cast shadow when light source is an Area Light

- A workaround is possible, by switching Type of another light type (i.e. a Directional light) to Area light
- Screenshot is attached below
- A reproducible project is also attached below (can be used as an alternative to reproduction steps)

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