Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2018.1.0a6
2018.1.0f1
Issue ID
1034718
Regression
Yes
[PLM] Instances don't cast shadow after creating a new Area Light
Steps for reproduction:
1) Create a new scene
2) Create a lightmap static cube and a plane
3) Delete all the lights
4) Create a new Area Light
5) Observe that instances don't cast shadow when light source is an Area Light
Notes:
- A workaround is possible, by switching Type of another light type (i.e. a Directional light) to Area light
- Screenshot is attached below
- A reproducible project is also attached below (can be used as an alternative to reproduction steps)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment