Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a6
2018.1.0f1
Issue ID
1031233
Regression
Yes
[OSX] GUIView::EndCurrentContext(bool) crash using this.Close(); on custom EditorWindow
To reproduce:
1. Open users attached project "NitroDubz.zip"
2. Make sure not to press anywhere in the editor
3. Press Tools > NitroDubz
4. Repeat step 2 4 - 6 times
Expected result: Unity does not crash
Actual result: Unity crashes after 4 - 6 times
Reproduced on: 2018.1.0a6 2018.1.0b1 2018.1.0f2 2018.2.0b3 2018.3.0a1
Not reproduced: 2017.3.2f1 2017.4.3f1 2018.1.0a1
Notes:
Usually crashes on the first couple of times pressing Tools > NitroDubz
MacOS High Siera 10.13.4, 10.13.3 also
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment