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0
votes
Fixed

Float literals are unnecessary rounded in GLSL

Shaders

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Jan 03, 2015

-

Version/s: 5.0.0b18

When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more

0
votes
Fixed

[InputField] Disabling InputField's gameobject does not disable the caret

UI

-

Dec 19, 2014

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Version/s: 4.6.0p1

Steps to reproduce this issue: 1. Create a new project 2. Create a new Input Field ( Create -> UI -> Input Field ) 3. Play the scen... Read more

0
votes
Postponed

[Cubemap] An option to mirror around X-axis during import

Asset Import

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Dec 30, 2014

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Version/s: 5.0.0b16

Steps to reproduce: 1. Open the attached project and the scene 2. There is an object with a material which shader uses a certain cub... Read more

6
votes
Not Reproducible

[Audio] Short audio clip sounds corrupted after importing to Unity

Audio

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Jan 03, 2015

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Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open 'audio' project 2. It has short .wav audio file 3. Play in Unity inspector 4. Hear multiple ... Read more

0
votes
By Design

[Input] Input.GetKey does not work in builds

Input

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Jan 03, 2015

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Version/s: 5.0.0b18

Steps to reproduce: - Download sample project from http://1drv.ms/1K7pMcP - Open in Beta 18, press play and observe how arrow key in... Read more

0
votes
Fixed

[InputField] In SingleLine field incorrect characters remain after repla...

UI

-

Jan 04, 2015

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Version/s: 4.6.1p2

Steps to reproduce this issue: 1. Create a new project 2. Create InputField ( Create-> UI -> Input Field ) 3. Play the scene 4. Ent... Read more

0
votes
Fixed

WebGL: pitching sounds doesn't work

WebGL

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Jan 03, 2015

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Version/s: 5.0.0b18

-e: After exporting to WebGL, pitching sounds doesn't work anymore. -- Sounds in WebGL have a much lower volume than in the editor o... Read more

0
votes
Fixed

[ScriptAssemblies] Loading issue after attribute name change in b17

Scripting

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Jan 05, 2015

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Version/s: 5.0.0b16

To reproduce: 1. Open attached project in b17+ 2. It will either crash or throw error about not being able to load window layout, tr... Read more

5
votes
Fixed

Input.GetButtonDown returns true for as long as it is held

Linux

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Jan 01, 2015

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Version/s: 4.6.1f1

-e: On Linux, Input.GetButtonDown appears to return true every frame that the button is held, rather than once when it is first push... Read more

0
votes
Fixed

OnApplicationQuit is not invoked

Linux

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Nov 12, 2014

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Version/s: 4.5.5p4

-e: OnApplicationQuit is not invoked in Linux when closing the game window. -repro: --Build for Windows or MacOS X --execute --NOTI... Read more

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