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Float literals are unnecessary rounded in GLSL
When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more
[InputField] Disabling InputField's gameobject does not disable the caret
Steps to reproduce this issue: 1. Create a new project 2. Create a new Input Field ( Create -> UI -> Input Field ) 3. Play the scen... Read more
[Cubemap] An option to mirror around X-axis during import
Steps to reproduce: 1. Open the attached project and the scene 2. There is an object with a material which shader uses a certain cub... Read more
[Audio] Short audio clip sounds corrupted after importing to Unity
Steps to reproduce this issue: 1. Open 'audio' project 2. It has short .wav audio file 3. Play in Unity inspector 4. Hear multiple ... Read more
[Input] Input.GetKey does not work in builds
Steps to reproduce: - Download sample project from http://1drv.ms/1K7pMcP - Open in Beta 18, press play and observe how arrow key in... Read more
[InputField] In SingleLine field incorrect characters remain after repla...
Steps to reproduce this issue: 1. Create a new project 2. Create InputField ( Create-> UI -> Input Field ) 3. Play the scene 4. Ent... Read more
WebGL: pitching sounds doesn't work
-e: After exporting to WebGL, pitching sounds doesn't work anymore. -- Sounds in WebGL have a much lower volume than in the editor o... Read more
[ScriptAssemblies] Loading issue after attribute name change in b17
To reproduce: 1. Open attached project in b17+ 2. It will either crash or throw error about not being able to load window layout, tr... Read more
Input.GetButtonDown returns true for as long as it is held
-e: On Linux, Input.GetButtonDown appears to return true every frame that the button is held, rather than once when it is first push... Read more
OnApplicationQuit is not invoked
-e: OnApplicationQuit is not invoked in Linux when closing the game window. -repro: --Build for Windows or MacOS X --execute --NOTI... Read more
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Latest issues
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