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Fixed in 2021.1.X
Fixed in 2019.4.X
Votes
1
Found in
2019.4.16f1
2020.1.9f1
Issue ID
1297289
Regression
Yes
[macOS] Build with IL2CPP scripting backend fails on Xcode
Reproduction steps:
1. Create a new project
2. Go Edit -> Project Settings -> Player
3. Switch Scripting Backend for Standalone to IL2CPP
4. Go File -> Build Settings
5. Enable "Create Xcode Project"
6. Press build, choose the build location and build the project
7. Open Xcode project generated
8. Try to deploy the project to a Mac device
Expected result: The project builds and launches successfully
Actual result: The build fails with "rm: /Users/<User><Xcodeproj path>/DerivedData/build/Build/Products/Debug//GameAssembly.map: No such file or directory" error
Reproducible with: 2019.4.13f1, 2019.4.16f1, 2020.1.9f1, 2020.1.17f1
Not reproducible with: 2019.4.12f1, 2020.1.8f1, 2020.2.0f1, 2021.1.0a1, 2021.1.0a9 (read note below)
Could not test with 2018.4.30f1, because the option to generate Xcode projects for Mac standalone is not available
Not reproducible with Mono
Notes:
1. On 2020.1.0f1, 2021.1.0a9 the application asks for access to files on Desktop (where the project is located), so that might have to do something with the fix
2. I was not able to find where the issue was fixed on the trunk (it doesn't seem it reproduced in any versions of 2020.2, 2021.1 streams so this might be backported)
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Resolution Note (fix version 2021.1):
No longer reproducible 2020.2.1f1 (might not reproduce in earlier 2020.2 as well)
Resolution Note (fix version 2019.4):
Fixed in 2019.4.21f1 (10a68b23ee76)