Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
2019.3.0f3
2019.3.1f1
2020.1
Issue ID
1219498
Regression
Yes
Pasting or duplicating an object in Hierarchy results in all active scenes getting dirty
How to reproduce:
1. Open attached project "TestProject.zip"
2. In Hierarchy window, observe that two scenes are opened
3. In SampleScene scene, duplicate "Directional Light" object
4. Observe Scene2 scene
Expected result: only SampleScene is dirty
Actual result: both SampleScene and Scene2 is dirty
Reproducible with: 2019.3.0f3, 2020.1.0a23
Not reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.0f2
-
Glaswyll
Jul 12, 2020 15:13
Never mind, something else is happening that had a similar result. Will try getting replication steps for a new ticket.
-
Glaswyll
Jul 12, 2020 15:08
This appears to still be an issue in 2019.4.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a2
Resolution Note (fix version 2020.1):
Verified in: 2020.1.0b3
Resolution Note (fix version 2019.3):
Verified in:
Version 2019.3.12f1