Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
2019.3.0f3
2019.3.1f1
2020.1
Issue ID
1219498
Regression
Yes
Pasting or duplicating an object in Hierarchy results in all active scenes getting dirty
How to reproduce:
1. Open attached project "TestProject.zip"
2. In Hierarchy window, observe that two scenes are opened
3. In SampleScene scene, duplicate "Directional Light" object
4. Observe Scene2 scene
Expected result: only SampleScene is dirty
Actual result: both SampleScene and Scene2 is dirty
Reproducible with: 2019.3.0f3, 2020.1.0a23
Not reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.0f2
Comments (2)
-
Glaswyll
Jul 12, 2020 15:13
Never mind, something else is happening that had a similar result. Will try getting replication steps for a new ticket.
-
Glaswyll
Jul 12, 2020 15:08
This appears to still be an issue in 2019.4.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a2
Resolution Note (fix version 2020.1):
Verified in: 2020.1.0b3
Resolution Note (fix version 2019.3):
Verified in:
Version 2019.3.12f1