Search Issue Tracker
Active
Votes
0
Found in [Package]
3.0.1-preview.2
Issue ID
1216855
Regression
No
The FBX Exporter does not remap a Material when it's applied to the exported GameObject and has a name that contains any spaces
How to reproduce:
1. Open the project "case_1216855-Fbx_Exporter"
2. Open the scene "SampleScene"
3. Select the GameObject "Sphere Emission Color" in the Hierarchy and notice that the Material "Emission Color" is applied
4. Right-click on the GameObject "Sphere Emission Color" in the Hierarchy
5. Select "Export To FBX..." in the Context Menu
6. Select "Export" in the Export Options window
7. Select the "Sphere Emission Color" in the Assets folder in the Project window
8. Observe the results in the Remapped Materials section in the Inspector
Expected results: the name of the Remapped Material is "Emission Color" is the same as the Material's "Emission Color"
Actual results: the name of the Remapped Material "Emission_Color" is not the same as the Material's name "Emission Color"
Reproducible with: 3.0.1-peview.2 (2018.4.16f1, 2019.3.1f1, 2020.1.0a24)
Could not test with: 2017.4.37f1 because FBX Exporter package is not supported
Notes:
1. It works fine when there aren't any spaces in a Material's name
2. There is an underscore in the Remapped Material's name instead of each space in the Material's name applied in the GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment