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By Design
Under Consideration for 6000.0.X, 6000.1.X
Votes
0
Found in
6000.0.27f1
6000.1.0a4
Issue ID
UUM-86935
Regression
Yes
Material tiling does not work when compared to the behavior in other versions
How to reproduce:
1. Open the “BugOff.zip“ project
2. Open the “SampleScene“
3. Select the “StoneTileMaterial“ Material in “Assets/Art”
4. Change the Offset in the Diffuse section in the Inspector
5. Observe the Scene view
Expected result: The material offset is applied
Actual result: The material offset is not applied
Reproducible in: 6000.0.19f1, 6000.0.27f1, 6000.1.0a4
Not reproducible in: 2021.3.46f1, 2022.3.52f1, 6000.0.18f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
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Resolution Note:
The Renderer Component used for the Tiles is MeshRenderer(3D) but uses Sprite-Lit-Default which is specific to URP-2D
MeshRenderer may not be compatible with 2D materials and may produce artifacts. Please use URP shaders such as Lit or Simple-Lit (more suited for Meshes).
If you do want to use "Sprite-Lit-Default" material on MeshRenderer, please
1. Do not use Tiling or Offset with SRP-Batcher on.
2. Disable SRP-Batcher if you do want to use Tiling or Offset.