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Fixed in 2020.2

Fixed in 2019.4, 2020.1

Votes

0

Found in

2019.3

2019.3.0f6

2020.1

Issue ID

1215467

Regression

No

[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false

XR

-

Repro steps:
1. Open attached project
2. Build and Run on Quest/Go
3. Observe the log

Actual: XRDevice.isPresent always returns false

Reproducible with: 2019.3.2f1, 2020.1.0a23

  1. Response avatar

    Resolution Note (fix version 2020.2):

    IsPresent is not available in XR SDK. The following two calls are available as replacement for this functionality:

    To detect user presence, follow https://docs.unity3d.com/2019.3/Documentation/ScriptReference/XR.CommonUsages-userPresence.html
    If you are looking to determine if the display is active, follow https://docs.unity3d.com/ScriptReference/XR.InputDevices-deviceConnected.html

Comments (1)

  1. 0be0a7a102ba211e2e4769dfedfd8799?d=mm

    a436t4ataf

    Mar 07, 2020 17:30

    Same on Unity 2019.3.3

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