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Fixed in 6000.0.32f1
Fixed in 6000.0.X, 6000.1.X, 6000.1.0a7
Votes
0
Found in
6000.0.27f1
6000.1.0a4
Issue ID
UUM-86937
Regression
Yes
SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher
Reproduction steps:
1. Open the attached “ReproProj“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Enter the Play mode
4. Observe the Game view
Expected Result: All of the sprites look different
Actual Result: All of the sprites look the same
Reproducible with: 2023.2.0a21, 6000.0.27f1, 6000.1.0a4
Not reproducible with: 2021.3.46f1, 2022.3.52f1, 2023.2.0a20
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.1):
Fixed issue that causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher
Validated on:
Unity 6.1 Beta
6000.1.0b2.1550.1443
Revision: trunk 3669277cec74
Built: Thu, 09 Jan 2025 08:18:35 GMT
Resolution Note (fix version 6000.0):
Fixed issue that causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher