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Fixed in 5.5.5

Votes

3

Found in

5.5.0b11

Issue ID

851684

Regression

Yes

Baked lightmap is darker on android platform compared to PC platform

Global Illumination

-

Steps to reproduce:
1. Download repro.zip and open "new" scene
2. Go to build settings
3. Switch platform to Android

Note user provided detailed steps on how to recreate scene.

Expected results:
Materials should be the same.
Actual results:
Materials become darker. Image is provided.

Reproduced with:
5.5.0b3 - regression happened
5.5.0b11
5.5.0f1
5.6.0a2

Not reproducible with:
5.4.2f2
5.5.0b1
5.5.0b2

Comments (7)

  1. 95e035940eccd3244b658ec98fa7e87f?d=mm

    rahul20dec

    Aug 31, 2018 07:33

    Seeing this issue in 2018.1.7f1 Any workarounds???

  2. 86e0e84557a2fee8defe3dae40cf8818?d=mm

    KB73

    Nov 25, 2017 01:39

    * Resolved, we had blown our lightmaps out too much. RGBM compression on mobile hacked off info + we overcompensated with lights etc...

  3. 86e0e84557a2fee8defe3dae40cf8818?d=mm

    KB73

    Nov 25, 2017 00:30

    Seeing this on iOS and Android vs Windows on 2017.2.p2

  4. 6171d6dc9e54f3660fa991d30eaa26ce?d=mm

    Nilmagad

    Nov 22, 2017 09:30

    Not Fixed in 2017.2

  5. Bc35d404187c6343b8390b041379b2a9?d=mm

    diggerjohn

    Mar 16, 2017 13:33

    Not fixed in 5.5.2

  6. 8150dfa4d069cdf366386f39cc213327?d=mm

    gemisis

    Feb 22, 2017 06:04

    This is still an issue on Android! My scene looks entirely different on mobile than it does on PC. While some differences are expected, the scene is far too dark on mobile, and is basically unusable in its current state.

  7. 2ebd3734157ff49a3123eea67735c492?d=mm

    quitebuttery

    Feb 19, 2017 01:30

    Not fixed in 5.5.1.

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