Search Issue Tracker
Fixed in 5.5.5
Votes
3
Found in
5.5.0b11
Issue ID
851684
Regression
Yes
Baked lightmap is darker on android platform compared to PC platform
Steps to reproduce:
1. Download repro.zip and open "new" scene
2. Go to build settings
3. Switch platform to Android
Note user provided detailed steps on how to recreate scene.
Expected results:
Materials should be the same.
Actual results:
Materials become darker. Image is provided.
Reproduced with:
5.5.0b3 - regression happened
5.5.0b11
5.5.0f1
5.6.0a2
Not reproducible with:
5.4.2f2
5.5.0b1
5.5.0b2
Comments (7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
rahul20dec
Aug 31, 2018 07:33
Seeing this issue in 2018.1.7f1 Any workarounds???
KB73
Nov 25, 2017 01:39
* Resolved, we had blown our lightmaps out too much. RGBM compression on mobile hacked off info + we overcompensated with lights etc...
KB73
Nov 25, 2017 00:30
Seeing this on iOS and Android vs Windows on 2017.2.p2
Nilmagad
Nov 22, 2017 09:30
Not Fixed in 2017.2
diggerjohn
Mar 16, 2017 13:33
Not fixed in 5.5.2
gemisis
Feb 22, 2017 06:04
This is still an issue on Android! My scene looks entirely different on mobile than it does on PC. While some differences are expected, the scene is far too dark on mobile, and is basically unusable in its current state.
quitebuttery
Feb 19, 2017 01:30
Not fixed in 5.5.1.