Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f1
Issue ID
852069
Regression
No
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Map Dist. value in Linear color space
Steps to repro:
1. Open attached project;
2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);
3. Add some height to terrain (via any painting tool);
4. Go to Paint Texture tool;
5. Click Edit Textures - > Add Texture...;
6. Add any texture and press Add;
7. Go to Terrain Settings tab;
8. Decrease Base Map Dist. value.
Actual result:
Base map distortion switch transition is glitchy; it doesn't preserve brightness of terrain's material.
See attached gif video.
Workaround is to either save scene or switch to Gamma color space.
Expected result:
Base map distortion should have consistent brightness value on different distortion levels.
Notes:
- Reproducible in 5.6.0a3, 5.5.0f1, 5.4.3f1;
- Reproducible on OSX 10.12.1 and Windows 10;
- Reproducible only in Linear; Not reproducible in Gamma.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment