Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.4.2f2
Issue ID
851194
Regression
Yes
[Shaders] Shader compiler errors on Windows with Netop WebFilterLSP64 due to sockets
Looks like this started happening when shader compiler was changed to use local sockets instead of named pipes (around 5.2 or 5.3). Some 3rd party software (e.g. Netop WebFilter can cause Unity to not communicate with the shader compiler (and possibly GI JobProcess) properly.
This issue is fixed in Netop Vision latest version, download it and problem should disappear.
http://www.netop.com/edu/downloads.htm
Reproduction steps (need at least 2 computers):
1. Install Netop Vision, one with teacher version, another with student version.
2. Make sure that Netop Vision on student computer is connected to teacher.
3. From teacher version turn on web filtering.
4. On student computer try to launch Unity project.
Expected result: Unity project will be launched.
Actual result: Unity crashes.
If you can not download latest version, there is severeal workarounds:
-Run the following command in the CMD window with Admin rights:
netsh winsock reset
-Another solution is to turn off Web Filter.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment