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Fixed in 5.5.1
Votes
3
Found in
5.5.0b10
Issue ID
849355
Regression
Yes
[Metal][BloomOptimized] "The shader ... is not supported on this platform!" in 5.5+
Reproduction steps:
1. Open the attached "Archive" project.
2. Make sure graphics API is set to Metal.
3. Build and run"New Scene"t for iOS.
4. Check Xcode console and device screen.
Actual result:
- "The shader Hidden/FastBloom (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.BloomOptimized) is not supported on this platform!"
- Bloom effect is not working("Actual" screenshot).
Expected result:
- Bloom effect is working("Expected" screenshot).
Reproduced with:
5.5.0b1
5.5.0f1
iPadAir2 9.3.2
Not reproducible with:
5.4.3f1
Regression introduced in:
5.5.0 alpha
Note:
Couldn't test on latest 5.6 because of 850361 crash
Comments (4)
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fredyang17
Mar 11, 2017 21:16
It fixed in 5.5.1p4 and 5.5.2f2.
(876956) - Metal: Fixed lack of support for the Hidden/FastBloom shader on Metal devices.
VolkerRitzhaupt
Jan 31, 2017 16:36
This still happens in 5.5.1f1 and p1 for me...
starportx
Jan 03, 2017 09:20
it looks like there are some bug while compiling the line "half4 offs[3] : TEXCOORD1;" to metal shaders. You can comment out those ***SGX passes like I did, or replace the array with multiple coordinations.
Noogy
Dec 13, 2016 11:21
Experience same issue in 5.5.0f3, testing on iPhone 6. Fastbloom disabled only when using Metal.