Search Issue Tracker
Fixed
Votes
0
Found in
5.2.0b6
Issue ID
719824
Regression
Yes
[Memory] Baking lightmaps with particular mesh causes Memory overuse and crashes
Repro steps:
1) Open the project and scene Main
2) Bake lighting (should be Auto)
3) When baking is on stage of Atlassing 1/16 - notice in the Task Manager's Performance tab, that the whole memory is being used and after a minute crashes occur (sometimes OS restarts, sometimes Unity and some other programs)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment