Search Issue Tracker
Fixed
Votes
0
Found in
5.2.0b6
Issue ID
719824
Regression
Yes
[Memory] Baking lightmaps with particular mesh causes Memory overuse and crashes
Repro steps:
1) Open the project and scene Main
2) Bake lighting (should be Auto)
3) When baking is on stage of Atlassing 1/16 - notice in the Task Manager's Performance tab, that the whole memory is being used and after a minute crashes occur (sometimes OS restarts, sometimes Unity and some other programs)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used
Add comment