Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0b4
Issue ID
718263
Regression
Yes
[ReflectionProbes]Crash when Reflection Probe is moved in Global Illumination scene view
To reproduce:
1) Create new project
2) Add a reflection probe
3) Drag it around the scene, all works normally
4) Change the Scene View from "Shaded" to one of "Global Illumination" types, for example "UV Charts"
5) Move the probe again, notice how Unity crashes (moving in XZ plane seems to be quickest, though any movement should work)
Drag it off in the distance to make it crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Add comment