Search Issue Tracker

Not Reproducible

Votes

0

Found in

2018.2.0a1

Issue ID

994470

Regression

No

[UI][OSX] Lightmap texture occupies the whole Lighting window after zooming in

Progressive Lightmapper

-

Steps to repro:

1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU;
2. Open the Lighting window (Window>Lighting>Settings);
3. Select 'Cube' gameobject in the Hierarchy;
4. In the Lighting window go to the 'Object Maps' tab;
5. In the Preview panel of the 'Object Maps' tab expand the dropdown list and select 'Baked Lightmap' option;
6. In the Preview panel zoom in by scrolling the mouse wheel.

Expected result:
Baked Lightmap texture is clipped into the borders of the Preview panel.

Actual result:
Baked Lightmap texture takes all space of the Lighting window. See attached video.

Notes:
- Reproducible only in OSX on a device with the integrated Intel Iris GPU; may not be reproducible on other Macs with the discrete GPU (NVIDIA/AMD);
- Not reproducible on Windows 10;
- Reproducible in 2018.2.0a1, 2018.1.0b5, 2017.3.0p2.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.