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Fixed in Unity 2018.2

Votes

0

Found in

2017.3.0f3

Issue ID

994128

Regression

Yes

Mipmaps on normal map textures are more bluish when fadeout is enabled

Graphics - General

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Priority: 2Necessary for shipping a final release

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Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open user attached project
2. Select the 'bugged-fadeout-normals'
3. Run through the mipmaps
4. Notice that it fades out to a slightly more bluish color

Expected result: sliding through mipmaps should stay purple looking

Reproduced in: 2018.2.0a1, 2018.1.0b5, 2017.3.0f3, 2017.2.1p2, 2017.2.0a4
Not reproduced in: 2017.2.0a3, 2017.1.3p1
Regression since: 2017.2.0a4

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