Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0a4
2017.3.0f3
Issue ID
994128
Regression
Yes
Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce:
1. Open user attached project
2. Select the 'bugged-fadeout-normals'
3. Run through the mipmaps
4. Notice that it fades out to a slightly more bluish color
Expected result: sliding through mipmaps should stay purple looking
Reproduced in: 2018.2.0a1, 2018.1.0b5, 2017.3.0f3, 2017.2.1p2, 2017.2.0a4
Not reproduced in: 2017.2.0a3, 2017.1.3p1
Regression since: 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
Add comment