Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0f3
2017.3.0f3
Issue ID
993592
Regression
Yes
Applying a prefab throws NullReferenceException
To reproduce:
1. Open the project, attached by the user (Assets.zip)
2. Open the "Menu" scene
3. Select Standard Scene Manager game object in the Hierarchy
4. In the Inspector, press Apply
5. Observe the console
Reproduced in 2017.2.0f3, 2017.2.1p3, 2017.3.0f3, 2018.1.0b5
Did not reproduce in 2017.1.3p1, 2017.2.0f2
Regression introduced in 2017.2.0f3
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
LT23Live
Jun 05, 2018 22:39
I am running into this issue too. Alongside that, sometimes when we bring the prefab back in, the assets aren't in the applied position. This has only been tested with UI elements for the canvas.
ForteBass
Feb 16, 2018 23:42
I encountered this too. Worked around it by dragging the affected hierarchy member onto the existing prefab of that object.