Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0f3
2017.3.0f3
Issue ID
993592
Regression
Yes
Applying a prefab throws NullReferenceException
To reproduce:
1. Open the project, attached by the user (Assets.zip)
2. Open the "Menu" scene
3. Select Standard Scene Manager game object in the Hierarchy
4. In the Inspector, press Apply
5. Observe the console
Reproduced in 2017.2.0f3, 2017.2.1p3, 2017.3.0f3, 2018.1.0b5
Did not reproduce in 2017.1.3p1, 2017.2.0f2
Regression introduced in 2017.2.0f3
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
LT23Live
Jun 05, 2018 22:39
I am running into this issue too. Alongside that, sometimes when we bring the prefab back in, the assets aren't in the applied position. This has only been tested with UI elements for the canvas.
ForteBass
Feb 16, 2018 23:42
I encountered this too. Worked around it by dragging the affected hierarchy member onto the existing prefab of that object.