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Won't Fix
Votes
3
Found in
2019.1.0a11
2019.1.0b10
2019.2.0a1
Issue ID
1143393
Regression
No
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects with CameraEvent.BeforeForwardOpaque with manual rendering
How to reproduce:
1. Open the user's project
2. Enter the Play Mode
Expected result: Opaque Materials are reflected in the same way that Transparent Materials are
Actual result:
- Opaque Materials cause graphical glitches in the Reflection material
- Opaque Materials aren't reflected
Reproducible with 2019.1.0a11, 2019.1.0f2, 2019.2.0a13
Note: Could not reproduce on earlier versions due to compiler errors
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Resolution Note:
SetSinglePassStereo() is not intended to solve this problem but to temporarily disable stereo rendering for fullscreen effects. I'd recommend looking into SRP for more flexibility instead of the builtin renderer.