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Won't Fix

Votes

3

Found in

2019.1.0a11

2019.1.0b10

2019.2.0a1

Issue ID

1143393

Regression

No

[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects with CameraEvent.BeforeForwardOpaque with manual rendering

XR SDK

-

How to reproduce:
1. Open the user's project
2. Enter the Play Mode

Expected result: Opaque Materials are reflected in the same way that Transparent Materials are
Actual result:
- Opaque Materials cause graphical glitches in the Reflection material
- Opaque Materials aren't reflected

Reproducible with 2019.1.0a11, 2019.1.0f2, 2019.2.0a13

Note: Could not reproduce on earlier versions due to compiler errors

  1. Resolution Note:

    SetSinglePassStereo() is not intended to solve this problem but to temporarily disable stereo rendering for fullscreen effects. I'd recommend looking into SRP for more flexibility instead of the builtin renderer.

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