Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1
Issue ID
1147574
Regression
No
[OSX][Settings] When using only the new ISX as Input Handling, mouse position and scroll are still detected by the old system.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/539
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Open Input Test scene at: Assets -> QA -> Input_Test -> Scenes -> 02_Input
3. Make sure in Player settings, Input Handling is set to "Input System (preview)"
4. Enter Playmode
5. In the Keyboard and Mouse test, press Ctrl + i to see the input information
6. Move and scroll mouse and observe the value change for old system
Actual: The old Input System still detects mouse position and scroll when only the new ISX is used as Input Handling.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP ShaderGraph Color property gets overridden when it is named "EmissionColor"
- Material properties are lost when setting a parent that hasn't been loaded yet
- NullReferenceException is thrown when creating State from a Selected Clip if that Clip is a Blend Tree
- Built Player with Vulkan Graphics API hangs/freezes when VSync is enabled and "Run In Background" is enabled
- UnityYAMLMerge fails to resolve and overwrites non-YAML files when exiting the fallback merge tool
Add comment