Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1148325
Regression
Yes
Sprite Editor - The Sprite panel does not disappear completely when a sprite is deselected
When using the sprite editor, if you deselect the sprite being edited then the Sprite panel should disappear. However, only the background of the panel disappears, leaving the fields and labels visible.
Please note that this issue only occurs from the point the package is installed to the next time the editor is closed. The next time the editor is restarted, the issue will no longer occur.
1. Open Unity
2. Open the attached project
3. Open the Package Manger UI and install the 2D Sprite Package
4. Select banana.png in the Project view
5. Open the asset with the Sprite Editor
6. In the Sprite Editor, click in an area outside the sprite to deselect it
Expected Result:
The Sprite panel disappears when the sprite is deselected.
Actual Result:
Some parts of the Sprite panel disappear when the sprite is deselected, but not all of it.
Tested on Windows.
Occurs on 2019.2.0a7, 2019.3.0a1
Does not occur on 2019.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment