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Won't Fix

Won't Fix in 2017.4.X, 2018.1.X

Votes

0

Found in

2018.1.0b3

Issue ID

989379

Regression

Yes

[VR] Directional Light shadows render at low resolution

XR SDK

-

iOS, iPhone 7, GLES and Metal, Cardboard
Android, Note 5, GLES, Oculus
Android, Pixel 2, GLES, Daydream

Even with Quality Settings at maximum, shadows cast from Directional Light (both baked and realtime) render at a very low resolution. Point light and spot light render correctly.

Steps to repro:
1) Create a scene that uses directional light (can be baked or realtime)
2) Build to iOS/cardboard
3) Observe shadows

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Shadow Artifacts appear while using directional light with Single Pass Instanced stereo rendering Mode.

- Checked with Oculus Rift (Windows Standalone)
- Unity Version 2019.1.0b4

Occurs only with directional light shadow if the output is directed to VR headset.

  1. Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

  2. Resolution Note (2017.4.X):

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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