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Forward Renderer's Render Objects Layer Mask tooltip is incorrect and co...
How to reproduce: 1. Create a new URP project 2. Create a Forward Renderer(Create > Rendering > Universal Rendering Pipeline > Forwa... Read more
NullReferenceException when attempting to remove entry from Renderer Fea...
How to reproduce: 1. Create a new URP project 2. Create a Forward Renderer(Create > Rendering > Universal Rendering Pipeline > Forwa... Read more
Inspector does not show "-" symbol in the Layer/Tag fields when several ...
How to reproduce: 1. Open the attached "Repro1191296.zip" Project 2. Select all the GameObjects in the Scene using CTRL+A 3. Observe... Read more
Universal RP versions are not available in package manager menu
Universal RP and LWRP versions dropdown menu is not available. It seems to be related to upgrading the attached project. Expected:... Read more
[Android] [IL2CPP] Crash on startup when starting almost all available t...
To reproduce: 1. Open the user's attached project 2. Untick "Export Project" 3. Build and Run on Android device Expected: App runs ... Read more
[Probuilder] Move, scale or rotate widget fails to appear when the Probu...
Repro steps: - download and open this project - if the ProBuilder window is not showing, open the ProBuilder window - make a new s... Read more
[Mac] Crash on ioAccelResourceListAddNewGroupAndResource when importing ...
How to reproduce: 1. Create a new Unity project 2. Import the provided "warehouse_nok_small.dae" file into the project 3. Observe th... Read more
XR Legacy Input Helpers error on non-XR platforms
The XR Legacy Input Helpers package results in errors that prevent builds occurring. Reproduction Steps: 1. Open the attached proje... Read more
Skinned Mesh Renderer Bound gizmos are offset/rotated, cloth mesh is dis...
How to reproduce: 1. Open attached project "Issues cloth component and prefab.zip" and scene "SampleScene" 2. Test the issues liste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context