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Undo/Redo action invalidate SerializedObject in Inspector when adding/re...
How to reproduce: 1. Open attached project ("SO-REPRO.zip") 2. Create SerializedObject asset (Assets->Create->BugReport->SO) 3. Sele... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps: 1. Open "CustomNodeSampler.zip" project 2. Notice that the "shgrph" Shader Graph Custom Function has a proper ou... Read more
'Confined' cursor lockstate has incorrect behaviour when set right after...
Steps to reproduce: 1. Open User-supplied project 2. Open and run the Sample Scene 3. Press "1" and then "2" on the top row of numbe... Read more
Internal error communicating with the shader compiler process when addin...
Internal error communicating with the shader compiler process when adding UAV write to a pixel shader Read more
[HDRP] Canvas shadow artifacts appear when lighting is toggled off in th...
How to reproduce: 1. Open the attached 'UIPrefabFlicker.zip' project 2. Open 'SampleScene' Scene 3. Toggle off lighting button in th... Read more
Prefab is placed incorrectly when dragging it from Project window to Hie...
How to reproduce: 1. Open the attached 'project-1205276.zip' project 2. In the Hierarchy window expand 'Cube' 3. Drag the 'Cube' pre... Read more
Crash on TypeTreeQueries::IsStreamedBinaryCompatible when setting cyclic...
How to reproduce: 1. Open the attached project 2. Select "Scripts/foo_test" asset 3. In the Inspector, change any value Actual resu... Read more
[HDRP 7.1.6] Reflection probe with Custom mode is not applied after inst...
Versions tested: 2019.3.0f3 + 7.1.6, 7.1.7 Steps to reproduce: 1. Download CaseRepro_Minimal.zip attached in comment 2. Open proj... Read more
HDRP - Importing assets from the asset store can cause HDRP asset to break
The HDRP asset can break when importing assets from the asset store. This causes the scene and game view to break and fail to render... Read more
[Vulkan] Editor resizing is not as smooth compared to DX11
Steps: 1. Create new empty 3D project 2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settings -> G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests