Search Issue Tracker
[.NET 4.6] InvalidProgramException when calling certain methods with Ser...
Steps to reproduce: 1. Open attached “InvalidError.zip” Unity project 2. Open “test” scene 3. Enter and exit Play mode Expected re... Read more
[UWP] Unable to validate ARM UWP build for windows store
How to reproduce: 1. Create a new project 2. In "Player Settings": Switch to "Universal Windows Platform" and hit the "build" butto... Read more
Texture preview is black
To reproduce: 1) Open attached project 2) Look at the texture both in preview in project view and inspector preview Expected: It's ... Read more
[Collaborate] (2018.1) Opening project from the cloud opens another inst...
To reproduce: 1. Open Unity 2. Open any project from the cloud Expected result: only the project opens Actual result: another insta... Read more
CharacterController.IsGrounded gets set to False in Standalone build
Steps to reproduce: 1. Open attached project "2dot5_Demo" (OC link) 2. Build for Windows Note: the WebGL build works fine so maybe ... Read more
Making changes to a scriptable object, all scenes loaded in the Hierarch...
How to reproduce: 1. Download attached project file 2. Load both Scene1 & Scene2 into the Hierarchy 3. In Scene1, select GameObject ... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce: 1. Open the attached project; 2. Attempt to Build the project. Expected result: Unity builds the project successfully... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "1" in Assets folder 3. Add the opened scene to the Build Settings 4... Read more
[Dashboard]Pressing "Enter" on the keyboard presses disabled "Save Chang...
How we can reproduce it (Note: you need to have project which uses Multiplayer, and "Live Mode" should be enabled for your organizat... Read more
GUI Buttons doesn't work on iOS for attached project
GUI Buttons doesn't work on iOS for the attached project which consumes some native APIs for screen-rotation and screenshot. Steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box