Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.7f1
2020.2.0a1
Issue ID
1282195
Regression
No
Custom Render Textures are not rendered in a Standalone Build
How to reproduce:
1. Open the attached project named "CustomRenderTextureMaterialIssue"
2. Open the SampleScene and enter Play mode
3. Observe that the Plane is rendered green
4. Build the project
5. Launch the build and observe the color of the Plane
Expected result: The plane is rendered green same as in Play mode
Actual result: The plane is rendered black
Reproducible with: 2018.4.29f1, 2019.4.13f1, 2020.1.0a1, 2020.1.11f1, 2020.2.0a1, 2020.2.0a7
Fixed in: 2019.4.14f1, 2020.1.12f1, 2020.2.0a8, 2020.2.0b10, 2021.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
Resolution Note (fix version 2020.2):
Fixed in - 2019.4.14f1, 2020.1.12f1, 2020.2.0a8 and above