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[Android] Black screen with skipped rendering frame and error "GfxDevice...
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/ExampleAssets/Scenes/SampleSce... Read more
[XR Management] Magic Leap Manifest settings window appears blank and Di...
Magic Leap Manifest settings window appears blank and DirectoryNotFoundException is thrown on clicking the manifest settings tab und... Read more
[Magic Leap] Magic Leap Plugin under Plug-in Providers doesn't disable o...
The Magic Leap Plug-in under 'Installable Plug-in Providers' does not get disabled in the first attempt when using the XR Plug-in Ma... Read more
Magic Leap XR Plugin version is not updated to verified package version ...
How to reproduce:1. Create an empty project2. Import Vuforia MagicLeap Sample asset from the Asset store3. Observe the version of th... Read more
[Lumin] Importing assets dialog never closes after entering Play mode
Reproduction steps:1. Open the attached project ("Test ARKit and Lumin.zip")2. Switch to Lumin platform3. Enter Play mode4. Observe ... Read more
Error “NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, sele... Read more
[Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setB...
Reproduction steps:1. Open the attached “mobile2” project2. Build and run the Player (File > Build And Run)3. Observe the Player ... Read more
"ArgumentException: File 'include/ml_platform.h" is triggered by Magic L...
Steps to reproduce:1. Create a new AR template project2. Open Project Settings3. Under Magic Leap select the Manifest Settings Actua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project