Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
982635
Regression
No
CharacterController.IsGrounded gets set to False in Standalone build
Steps to reproduce:
1. Open attached project "2dot5_Demo" (OC link)
2. Build for Windows
Note: the WebGL build works fine so maybe this issue is limited to Standalone builds
Note 2: two random builds were attached (one for WebGL made with 5.6.0f3 and one for Windows made with 2018.1.0a4). You can see the issue on the desktop build (the sprite is constantly in "Fall" state).
Reproduced with: 5.6.0f3, 2017.1.1f1, 2017.3.0f3, 2018.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font Asset Creator Font Face dropdown is active but does nothing when clicked if the Font has Include Font Data disabled
- Crash on PPtr<Shader>::operator Shader*() const when Calling Resources.UnloadUnusedAssets() in a specific project
- SerializeReference does not update references when the generic field type changes
- Memory leak when running tests in IL2CPP with System.Threading.Timer
- Tile Palette Tilemap dropdown icons are not visible
Add comment