Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0p1
Issue ID
984895
Regression
Yes
"None"->"Cardboard" VR device transition fails if orientation == portrait in player settings
How to reproduce:
1. Open user provided project
2. Deploy app to device
3. Notice that after 2 seconds when app switches from 2D to VR, camera tracking is lost and logcat is spammed with:
OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command
Expected behaviour: Orientation only applied to the 2D app, and switch to VR working in Landscape Left
Actual behaviour:
Not reproduced on: 2017.3.0b1, 2018.1.0a4, 2018.1.0b2
Reproduced on: 2017.3.0f1, 2018.1.0a3
Note: Issue does not reproduce if orientation is set to 'Auto' or 'Left/Right Landscape'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Symlinks are broken when a package which contains .xcframework + symlinks is added through Unity Package Manager.
- Crash on ApplyMaterialPass when opening a specific scene
- Memory leak when using Native Plugin in Windows IL2CPP Build
- [URP][Tutorial] Universal 3D Sample tutorial issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
Add comment