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Votes

0

Found in

2017.1.1f1

Issue ID

980088

Regression

No

Blit always using gamma color space when using Blit to copy texture in linear color space

Camera

-

To reproduce:
1. Open user's project
2. Enter Play mode
3. Press space to toggle texture's color space between linear and gamma

Expected: Blit outputs textures according to their color space
Actual: Blit is always outputting texture in gamma color space (texture's color space is ignored)

Reproduced in: 5.5.6f1, 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1

Note: check .gif attached to see the visual difference

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