Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
980088
Regression
No
Blit always using gamma color space when using Blit to copy texture in linear color space
To reproduce:
1. Open user's project
2. Enter Play mode
3. Press space to toggle texture's color space between linear and gamma
Expected: Blit outputs textures according to their color space
Actual: Blit is always outputting texture in gamma color space (texture's color space is ignored)
Reproduced in: 5.5.6f1, 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Note: check .gif attached to see the visual difference
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Add comment