Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.4p2
Issue ID
973893
Regression
No
[UI] GetMaterial function of the CanvasRenderer class always returns material at index 0
Steps to reproduce:
1. Open attached “GetMaterial.zip” Unity project
2. Open “Main” scene
3. Select "Text" object (child of Canvas) in Hierarchy
4. Enter Play mode
5. Observe Material Temp value in the attached script component in Inspector
Expected results:
GetComponent<CanvasRenderer>().GetMaterial(1); returns the material at index 1 and Material Temp value is ‘Mat2'
Actual results:
GetComponent<CanvasRenderer>().GetMaterial(1); returns the material at index 0 and Material Temp value is ‘Mat1'
Reproduced in: 2018.1.0a7, 2017.3.0f1, 2017.2.0p4, 2017.1.2p3, 5.6.4p3, 5.5.5p1, 5.5.0a6, 5.4.6f3
Fixed in: 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment