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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.2.0p3
Issue ID
974038
Regression
No
Platform-specific override texture import settings values changed after applying changes with multiple textures selected
Steps to reproduce:
1. Open attached “TextureImport.zip” Unity project
2. Select 'sprite_01.png' in Project window
3. Change Format under Standalone import settings to “Alpha 8” and Apply
4. Select both 'sprite_00.png' and 'sprite_01.png' in Project window
5. Change Pixels Per Unit value and Apply
Expected results:
'sprite_01.png’ Format under Standalone import settings remains “Alpha 8"
Actual results:
'sprite_01.png’ Format under Standalone import settings changed to “RGBA 32 bit"
Reproduced in: 2019.2a6, 2018.1.0a7, 2017.3.0f1, 2017.2.0p4, 2017.1.2p3, 2017.1.2p3, 5.6.4p3, 5.6.0f1
Note: Happens only when editing multiple texture assets with one of them having Override for a specific platform disabled
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Resolution Note (2019.3.X):
If the Override isn't common to all the selected assets, the problem will occurs. The texture importer will soon be rewritten and a more robust support for multiselection will be part of the effort.