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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2017.2.0p3

Issue ID

974038

Regression

No

Platform-specific override texture import settings values changed after applying changes with multiple textures selected

Graphics - General

-

Steps to reproduce:
1. Open attached “TextureImport.zip” Unity project
2. Select 'sprite_01.png' in Project window
3. Change Format under Standalone import settings to “Alpha 8” and Apply
4. Select both 'sprite_00.png' and 'sprite_01.png' in Project window
5. Change Pixels Per Unit value and Apply

Expected results:
'sprite_01.png’ Format under Standalone import settings remains “Alpha 8"
Actual results:
'sprite_01.png’ Format under Standalone import settings changed to “RGBA 32 bit"

Reproduced in: 2019.2a6, 2018.1.0a7, 2017.3.0f1, 2017.2.0p4, 2017.1.2p3, 2017.1.2p3, 5.6.4p3, 5.6.0f1

Note: Happens only when editing multiple texture assets with one of them having Override for a specific platform disabled

  1. Resolution Note (2019.3.X):

    If the Override isn't common to all the selected assets, the problem will occurs. The texture importer will soon be rewritten and a more robust support for multiselection will be part of the effort.

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