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WebGL fails to build if header file is tagged as plugin
-e: WebGL fails to build if header file is tagged as plugin. Works fine in 5.4.0p3, fails in 5.5.0 -repro: --open attached project... Read more
[Android] Tapping on the SplashScreeen disables TouchPhase.Began and Tou...
Steps to reproduce: 1) Download attached project and open in Unity. 2) Build and run project on a device. 3) Start tapping on a ... Read more
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce: 1. open user's attached project 2. open scene "WRSNativeTestScene" 3. Press play Result: Unity crashes. Reprod... Read more
[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...
We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more
[Oculus] Smaller View port rect does not render correcly when using Ocul...
1) Download the attached project 2) Set up CV1 3) Ensure Oculus is the preffered SDK 4) Ensure Single-Pass Stereo is disabled (Singl... Read more
[Animation] The clip that is created when calling AddClip is not cleaned...
The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce: 1. Open attached project 2. Run the ForTest scene 3. Mouse hover the button 4. Check the animator state (the Button'... Read more
Setting Rigidbody.position for rigidbody with interpolation enabled does...
Steps to reproduce: 1. Open attached project "822406.zip" 2. Open scene "repro" 3. Run it. Rigidbody (cube) will have its position ... Read more
Externally modifying TimeManager.asset while the game is running in the ...
Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more
MonoBehavior "Enabled" value is not reset when the checkbox becomes hidden
Reproduction steps: 1. Open the project 2. Open the only scene 3. Select "Enebaledbox" gameobejct and open the "EnabledBox" script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors when rendering a camera to render texture with only depth
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene