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GetObject failed to find Object for Library Representation is thrown whe...
Steps to reproduce:1. Create a new project2. Add the SpatialMapping_room.obj to the Assets folder3. Go back to Unity and select the ... Read more
Playmaker editor: renaming state loses focus after character pressed (v2)
1. What happenedWhen trying to rename a state in the Playmayker Editor window, the state loses focus after first character btn is pr... Read more
mono callstack overflow when callling Resources.UnloadUnusedAssets and c...
Crash with mono callstack overflow when calling Resources.UnloadUnusedAssets from a project with c# scripts that contain large, nest... Read more
[Input] Clickcount returns very big values when mouse is moved
Reproduction steps:1. Open the attached project2. Open "MouseScene"3. Press any mouse button and move mouse around4. See that clickc... Read more
When opening Asset Store or Service window on Personal skin, it shows Da...
Reproduction steps:1. Create a new project or open any other.2. Change Editor skin to personal.3. Open Asset Store or Service window... Read more
Material preview not showing for certain materials
Repro steps:1. Open the attached (empty) project, or create a new one.2. Add a cube in the scene, and in its renderer open the mater... Read more
Letter "I" is cut in Physics and Physics2d settings
How we can reproduce it1 Open Unity Editor and create new project2 Go to Menu->Edit->ProjectSettings->Physics (or Physics2D... Read more
Inconsistency in names of the Physics and Physics2d settings
When open Physics settings - the window name is "PhysicsManager" but for Physics2d settings the window name is "Physics2dSettings"Wh... Read more
Line is not on its place in QualitySettings view in Inspector
How we can reproduce it1 Open Unity Editor and create new project2 Go to Menu->Edit->ProjectSettings->Quality Actual result... Read more
Particle System: Box shape with Scale.Z = 0 changes emission direction
1. What happenedParticle System: Box shape with Scale.Z = 0 changes emission direction. And that is a regression from 5.6. There wer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples