Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0f3
Issue ID
825134
Regression
Yes
Crashed in :AnimationCurveTpl<Vector3f>::EvaluateClamp when playing legacy animation
Steps to reproduce:
1) Download attached project and open in Unity.
2) Open scene 'MiniSplashScene' and press Play.
3) Wait for tutorial will be loaded.
4) Shoot some enemys.
5) Observe this crash.
Reproduced with: 5.4.0p2
Not reproduced with: 5.2.4f1, 5.3.6p3
5.5.0a6 >> errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
This is a duplicate of issue #825132