Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a5
Issue ID
823554
Regression
Yes
[metal/hlslcc/runtime] Shader compilation fails and entire screen is rendered in magenta on built OSX or iOS player on Metal
Steps to reproduce:
1. Open attached project
2. Change the main graphics API for Mac Standaole to 'Metal'
3. Build 'DemoWalk' scene
4. Run the built game - notice entire screen is rendered in magenta
Does not reproduce on GLCore.
Not reproducible with 5.5.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment