Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a5
Issue ID
823554
Regression
Yes
[metal/hlslcc/runtime] Shader compilation fails and entire screen is rendered in magenta on built OSX or iOS player on Metal
Steps to reproduce:
1. Open attached project
2. Change the main graphics API for Mac Standaole to 'Metal'
3. Build 'DemoWalk' scene
4. Run the built game - notice entire screen is rendered in magenta
Does not reproduce on GLCore.
Not reproducible with 5.5.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU performance regression
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
Add comment