Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a5
Issue ID
823554
Regression
Yes
[metal/hlslcc/runtime] Shader compilation fails and entire screen is rendered in magenta on built OSX or iOS player on Metal
Steps to reproduce:
1. Open attached project
2. Change the main graphics API for Mac Standaole to 'Metal'
3. Build 'DemoWalk' scene
4. Run the built game - notice entire screen is rendered in magenta
Does not reproduce on GLCore.
Not reproducible with 5.5.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment