Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a5
Issue ID
823567
Regression
Yes
[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Metal builds
Steps to reproduce:
1. Open attached project
2. Change graphics API to 'Metal' for Mac Standalone
3. Build 'Elements Preview' scene
4. Attach the built app to Xcode project and observe the CPU/GPU frametime (this can only be done in macOS Sierra update, previous OSX versions don't have this functionality)
Repeat these steps with 5.5.0 (trunk) and metal/hlslcc/runtime branch, notice the big difference in both CPU and GPU frame time.
My results:
trunk:
CPU: 16 - 17ms
GPU: 16 - 18ms
metal/hlslcc/runtime:
CPU: 33 - 39ms
GPU: 37 - 38ms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment