Search Issue Tracker

Fixed in 2017.1.X

Votes

0

Found in

5.3.5p6

Issue ID

823552

Regression

No

[MeshCollider][SphereCast] Does not detect some triangles when radius is set to 0

Physics

-

Reproduction steps:
1. Open the attached project.
2. Open "SphereCastFail" scene.
3. Select "TestSphereCast" game object.
4. Expand "Test Sphere Cast" component.
- Notice the green line piercing "Building_2x2_1stFloor_04_Collider" Mesh Collider(Picture attached).

Not reproducible if:
* Mesh collider is swapped with a box collider.
* Sphere cast is swapped with a ray cast.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.