Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0f3
Issue ID
822637
Regression
No
Memory Leak appears when entering play mode with two cameras and UI element
Steps to reproduce:
1. open ExampleProject
2. open scene "ExampleScene"
3. Press play
4. Open Profiler
5. Choose Memory tab
Result: notice how used memory is increasing.
Reproduced with: 5.5.0a5, 5.4.0f3, 5.3.6p2,
Not reproduced with: 5.2.5f1 (there is no Target Display settings)
Note:
-Adding more Canvas elements or cameras increases used memory growth
-Example Project has 2 cameras (both Target Display settings are different)
-Canvas Render Mode is set to World Space
-You can see creation of the project in a video attached by user (link).
-
whiskers434
Dec 20, 2016 03:32
Reproduced in 5.4.1f1, 5.50f3 - 20th Dec 2016
plz fix thanks
-
bradleyhean1
Sep 29, 2016 19:58
I hope this is indeed a duplicate as stated because I too get this same thing happening as the OP without GoogleVR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
This is a duplicate of issue #819470