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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2018.3
2019.2.0f1
Issue ID
1187965
Regression
Yes
Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats
Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats
1. Build this project on the WebGL platform
2. Host this project on [some server]
3. Navigate to the hosted site with an iPhone/iPad/Android device that supports the PVR texture format (i.e. a device using an Imagination Technologies GPU)
4. Notice in console that the texture format is unsupported and thus becomes black
Comments (1)
-
phulcybrazos
Mar 08, 2021 22:23
I am on 2019.4.17f1 and am unable to use any of the PVRTC texture compression formats when the target platform is WebGL and I load the build up on an iOS device. What specific "support" for PVRTC with this fix?
Note: I am manually compressing the texture using EditorUtility.CompressTexture and using LoadRawTextureData to load the data at runtime.
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Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1.495
Resolution Note (fix version 2020.2):
Fixed in 2020.2.2f1.3818
Resolution Note (fix version 2019.4):
Fixed in 2019.4.17f1