Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2018.3
2019.2.0f1
Issue ID
1187965
Regression
Yes
Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats
Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats
1. Build this project on the WebGL platform
2. Host this project on [some server]
3. Navigate to the hosted site with an iPhone/iPad/Android device that supports the PVR texture format (i.e. a device using an Imagination Technologies GPU)
4. Notice in console that the texture format is unsupported and thus becomes black
Comments (1)
-
phulcybrazos
Mar 08, 2021 22:23
I am on 2019.4.17f1 and am unable to use any of the PVRTC texture compression formats when the target platform is WebGL and I load the build up on an iOS device. What specific "support" for PVRTC with this fix?
Note: I am manually compressing the texture using EditorUtility.CompressTexture and using LoadRawTextureData to load the data at runtime.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1.495
Resolution Note (fix version 2020.2):
Fixed in 2020.2.2f1.3818
Resolution Note (fix version 2019.4):
Fixed in 2019.4.17f1