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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.1.X, 2020.2.X

Votes

0

Found in

2018.3

2019.2.0f1

Issue ID

1187965

Regression

Yes

Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats

WebGL

-

Texture2D.LoadRawTextureData no longer works on WebGL with PVR and other non-DXT compressed texture formats

1. Build this project on the WebGL platform
2. Host this project on [some server]
3. Navigate to the hosted site with an iPhone/iPad/Android device that supports the PVR texture format (i.e. a device using an Imagination Technologies GPU)
4. Notice in console that the texture format is unsupported and thus becomes black

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a1.495

  2. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.2f1.3818

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.17f1

Comments (1)

  1. 7cd7759e0dbdd1ea200d814de778e22f?d=mm

    phulcybrazos

    Mar 08, 2021 22:23

    I am on 2019.4.17f1 and am unable to use any of the PVRTC texture compression formats when the target platform is WebGL and I load the build up on an iOS device. What specific "support" for PVRTC with this fix?

    Note: I am manually compressing the texture using EditorUtility.CompressTexture and using LoadRawTextureData to load the data at runtime.

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