Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b25
Issue ID
813296
Regression
Yes
Starting rotation position changed to random values after editing rotation in next keyframes
How to reproduce:
1. Open Unity and create a new project.
2. In the scene view create a new Cube GameObject.
3. In the Inspector window change the Transform Rotation position.
4. Open Animation window and create new Cube animation.
5. Select any other frame after 0 and change Cube rotation.
6. Go back to the 0th frame and observe how Rotation values are changed.
Expected behavior: The 0th keyframe for the rotation property should have the rotation values of the object before editing its rotation.
Actual behavior: The 0th keyframe for the rotation property is seemingly random and is neither the new rotation position (after editing) or rotation position before editing.
Reproducible: 5.4.0b21-25, 5.4.0f1,
Not reproducible: 5.3.5p8, 5.2.4f1, 5.4.0b20, 5.5.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #811173