Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.1f1
Issue ID
949934
Regression
No
[Facebook] SDKUpdater failed when Temp folder is not on C drive
Steps:
1. Change Temp folder to different drive (USB stick works just fine. How to: https://answers.microsoft.com/en-us/windows/forum/windows_7-files/change-location-of-temp-files-folder-to-another/19f13330-dde1-404c-aa27-a76c0b450818?auth=1)
2. Have Unity 5.6 installed with Facebook package
3. Update to 2017.1
4. Create a New project
Result:
Error in the Console:
SDKUpdater failed: stdout:
[UpdateSupportedSDKList] Download <https://www.facebook.com/unitysdk/available_versions?unity_version=2017.1.1f1>
[UpdateSupportedSDKList] Received <{
"versions": [
"7.9.4",
"7.10.1"
]
}> to <C:\ProgramData\Unity/Facebook\SupportedSDKVersions\2017.1.1f1>
[UpdateAvailableSDKs] Download https://www.facebook.com/unitysdk/download?sdk_version=7.10.1 to T:\Temp\tmp534E.tmp
stderr:
Unhandled sdkuploader error: System.IO.IOException: Le chemin d'acc�s source et celui de destination doivent avoir des racines identiques. Le d�placement n'est pas possible entre ces volumes.
� System.IO.Directory.Move(String sourceDirName, String destDirName)
� SDKUpdater.UpdateAvailableSDKs()
� SDKUpdater.Main()
System.Threading.RegisteredWaitHandle:DoCallBack(Object)
Reproduced with: update from 5.6.3p4 to 2017.1.1p4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Szerzetlen
Oct 03, 2017 19:56
Possible workaround:
create folder: ...\Unity\Editor\Data\PlaybackEngines\Facebook\SDK\7.10.1
and copy the downloaded and unzipped data to in to 7.10.1 directory