Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.1p1
Issue ID
954357
Regression
No
The padding at the bottom of each component in the inspector is larger when there is another component below it
How to reproduce:
1. Create new project
2. Create new GameObject in Hierarchy Window
3. Add new any Component
Actual result: The padding at the bottom of each component in the inspector is larger when there is another component below it
Reproduced with: 5.5.5.f1, 5.6.3p4, 2017.1.1p4, 2017.2.0f2, 2017.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Not reproducible with: 2018.2, 2018.3, 2019.1