Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0f2
Issue ID
954143
Regression
No
[Animation] PlayableGraph.Evaluate(float delta) causes events to be fired twice
How to reproduce:
1. Open attached "AnimatorIssue" project and "Main" scene
2. Observe the AnimatorTest.cs and see that animator.playableGraph.Evaluate is called to fire an Animation event
3. Enter playmode and observe the console
Expected result: One Animation event is fired by PlayableGraph.Evaluate
Actual result: Two Animation events are fired by PlayableGraph.Evaluate
Reproducible with - 2017.3.0b2, 2017.2.0f2, 2017.1.1p4, 5.6.3p4, 5.6.0b11
Notes:
1. Bug is similar to issue 938978, only for a different API - https://issuetracker.unity3d.com/issues/animator-dot-update-0-fires-events
2. Animator.playableGraph API was introduced in 5.6.0b11, so this is not a regression in contrast to 938978
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment