Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0f2
Issue ID
954143
Regression
No
[Animation] PlayableGraph.Evaluate(float delta) causes events to be fired twice
How to reproduce:
1. Open attached "AnimatorIssue" project and "Main" scene
2. Observe the AnimatorTest.cs and see that animator.playableGraph.Evaluate is called to fire an Animation event
3. Enter playmode and observe the console
Expected result: One Animation event is fired by PlayableGraph.Evaluate
Actual result: Two Animation events are fired by PlayableGraph.Evaluate
Reproducible with - 2017.3.0b2, 2017.2.0f2, 2017.1.1p4, 5.6.3p4, 5.6.0b11
Notes:
1. Bug is similar to issue 938978, only for a different API - https://issuetracker.unity3d.com/issues/animator-dot-update-0-fires-events
2. Animator.playableGraph API was introduced in 5.6.0b11, so this is not a regression in contrast to 938978
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment