Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b4
Issue ID
766762
Regression
Yes
[ForwardLights] Point/Spot lights clip prematurely in Forward rendering (5.4 regression, scissor gone wrong?)
Point and spot lights clip prematurely when they approach the top or the bottom edge of the camera.
Repro steps:
1. Open LightingIssue from attached project.
2. Select the camera in the hierarchy and rotate it on the X axis to move the green point light up and down the screen.
3. Notice how the green point light clips before it reaches the edge of the screen.
Expected outcome: light clip plane to align with the camera's.
Notes:
- Regression in 5.4.0b4; issue not present in 5.4.0b3
- Happens only in Forward rendering.
- The light's range seems to also be determining its clipping range (see LightIssue_SpotLight.gif)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Add comment