Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
766939
Regression
No
[DestroyImmediate] Calling GetComponent after DestroyImmediate crashes at MonoBehaviour::CallAwake
Steps to reproduce:
1. Open attached project "766939.zip"
2. Open scene "A"
3. Run scene
Unity crashes
Workaround: Don't call GetComponent after DestroyImmediate OR change DestroyImmediate to Destroy
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.2p1, 5.4.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment