Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
760127
Regression
No
Surface shader analysis not using 32-bit floats for fixed/half/float/double types
Reproduction steps:
1. Open attached Unity project.
2. Open "Bug scene".
3. Notice, that "Sphere" game object is black.
4. Open "Bug" shader and change line 25 to "o.Normal.z *= 1.0001;".
5. Notice, that "Sphere" gets colored.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
- [Android][iOS][Legacy Input] The Input stops working when streaming a video on WebGL
- Warning in the Profiler window is white and hard to see
Aras
Aug 25, 2017 09:51
By design; writes to o.Normal in surface shader make it become a tangent space normal -- hence it turns blue.