Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
760796
Regression
No
Incorrect blending with AnimationMixerPlayable and Humanoid rig; model moves around a central point
How to reproduce:
1. Open the attached project
2. Open and play default scene
3. Notice that model in the right (humanoid) is floating and the one in the left (generic) is not
4. It is floating only when 2 inputs are combined in AnimationMixerPlayable
By Design: Humanoid might include feet slipping. However, in 5.4 we will publish AnimatorClipPlayable.applyFootIK, that helps fix the problem.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
Add comment