Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.2.2f1
Issue ID
759211
Regression
Yes
[OSX] Unity crashes on play when "Virtual Reality Supported" is enabled
Reproduction steps:
1. Open attached "case_759893-vrball" Unity project.
2. Play the project with any scene.
3. Unity crashes.
4. Open same project again.
5. Go to "Edit > Project Settings > Player"
6. Uncheck the "Virtual Reality Supported" check box.
7. Play the project again.
8. Unity doesn't crash.
Additional note:
*Crashes with empty outputing stack trace
Reproduced with: 5.2.0p1, 5.3.1p2, 5.4.0b1
Not reproducible with: 5.1.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
v2k
Jun 10, 2016 20:35
This is not resolved, happens in the latest 5.3.5p3