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Fixed in Unity 5.4.0



Found in


Issue ID




[MeshRenderMode] Particles are scaled too much




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

Steps to reproduce:

1. Open attached project
2. Open scene "Test"
3. Select "Particle System" in hierarchy to simulate it
4. Notice that it emits perfect squares
5. Set X value of scale to 2
6. Notice that particles are four times as long as their height (scale is 4, not 2).
7. Set particle "Render mode" to Billboard
8. Notice that particles get shorter and now their scale is correct

This issue only happens with Mesh render mode.

Reproduced with: 5.3.1p2, 5.4.0b1
Regression introduced in: 5.3.0b2

Comments (2)

  1. D79710bf4ecc2b5d12c9d41ff4609fed?d=mm


    Apr 01, 2019 11:50

    How do I sync my settings in windows 10,first time i have no idea what is sync and how can use in window 10 so,friends here the available basics information for this setting features.

  2. 2608e4ba94bd74791f23173462da2b02?d=mm


    Apr 13, 2016 05:58

    Render mode will occur is still a bug that's Meshes.
    Unity 5.3.4p1

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