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Fixed in 5.4.0



Found in


Issue ID




[MeshRenderMode] Particles are scaled too much



Steps to reproduce:

1. Open attached project
2. Open scene "Test"
3. Select "Particle System" in hierarchy to simulate it
4. Notice that it emits perfect squares
5. Set X value of scale to 2
6. Notice that particles are four times as long as their height (scale is 4, not 2).
7. Set particle "Render mode" to Billboard
8. Notice that particles get shorter and now their scale is correct

This issue only happens with Mesh render mode.

Reproduced with: 5.3.1p2, 5.4.0b1
Regression introduced in: 5.3.0b2

Comments (5)

  1. 76486d3a08fccc8efc5be0b79f0bbe44?d=mm


    Oct 12, 2019 04:23

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    Sep 12, 2019 05:19

  3. B2c34f625efef7d1e43c0387656f595c?d=mm


    Aug 05, 2019 13:40

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  4. D79710bf4ecc2b5d12c9d41ff4609fed?d=mm


    Apr 01, 2019 11:50

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  5. 2608e4ba94bd74791f23173462da2b02?d=mm


    Apr 13, 2016 05:58

    Render mode will occur is still a bug that's Meshes.
    Unity 5.3.4p1

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