Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
756108
Regression
Yes
[MeshRenderMode] Particles are scaled too much
Steps to reproduce:
1. Open attached project
2. Open scene "Test"
3. Select "Particle System" in hierarchy to simulate it
4. Notice that it emits perfect squares
5. Set X value of scale to 2
6. Notice that particles are four times as long as their height (scale is 4, not 2).
7. Set particle "Render mode" to Billboard
8. Notice that particles get shorter and now their scale is correct
This issue only happens with Mesh render mode.
Reproduced with: 5.3.1p2, 5.4.0b1
Regression introduced in: 5.3.0b2
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
ito_hironori
Apr 13, 2016 05:58
Render mode will occur is still a bug that's Meshes.
Unity 5.3.4p1