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Fixed in 5.4.0

Votes

0

Found in

5.3.1f1

Issue ID

756108

Regression

Yes

[MeshRenderMode] Particles are scaled too much

Shuriken

-

Steps to reproduce:

1. Open attached project
2. Open scene "Test"
3. Select "Particle System" in hierarchy to simulate it
4. Notice that it emits perfect squares
5. Set X value of scale to 2
6. Notice that particles are four times as long as their height (scale is 4, not 2).
7. Set particle "Render mode" to Billboard
8. Notice that particles get shorter and now their scale is correct

This issue only happens with Mesh render mode.

Reproduced with: 5.3.1p2, 5.4.0b1
Regression introduced in: 5.3.0b2

Comments (3)

  1. 635cc627e12e5e80f8d5fe74cb9b3e1a?d=mm

    widejames

    Mar 11, 2020 04:01

    It is nice to see this post here and thanks for sharing this to us. https://tricreviews.com/skincell-pro-review/

  2. Def479958f168c915b67c13bfe5efd07?d=mm

    appspopo4

    Dec 12, 2019 03:10

    hank you so much for this. I was into this issue and tired to tinker around to check if its possible but couldnt get i https://notepad.software/ t done. Now that i have seen the way you did it, thanks guys
    with
    regards
    https://filezilla.software/

  3. 2608e4ba94bd74791f23173462da2b02?d=mm

    ito_hironori

    Apr 13, 2016 05:58

    Render mode will occur is still a bug that's Meshes.
    Unity 5.3.4p1

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