Search Issue Tracker
Fixed in 5.3.3
Votes
2
Found in
5.3.1p2
Issue ID
760459
Regression
No
Creating new GameObject crashes Editor after loading scene in Single mode that loads scene in Additive mode
Reproduction steps:
1) Open attached "CrashTest" project and proceed to scene "a".
2) Go into playmode.
Expected behavior: Scene "a" loads scene "b" in Single mode, then scene "b" loads scene "c" in Additive mode. Scene "c" creates new GameObject.
This sequence of actions causes the crash, it will not work if you play scene "b".
Also, LoadSceneMode (Single and Additive) settings are important, changing them will also prevent this crash from happening.
Reproduced with: 5.3.1p2, 5.3.0f1, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent shader rendering and warnings across graphics APIs when StructuredBuffer is unbound
- "Initialization Mode" and "Update Mode" drop-downs are not localized in the Custom Render Texture asset
- Switching Graphics Default or DevLook Profile to “NightSkyRenderingSettings Profile” throws “KeyNotFoundException” error in the Console window
- Section separator renders in the wrong place in Search Journaling and Archetypes windows
- [D3D12][UWP] Additional persistent shadows are drawn in UWP builds when using D3D12
Add comment