Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
793935
Regression
No
[UNET] Client scatters Networked Prefabs with children and NetworkIdentity
Steps to reproduce:
1. open user attached project
2. open scene "TheScene"
3. build and run (HOST)
4. in the editor switch to "LoginScene"
5. join as client from editor
Actual: client scatter objects randomly
Expected: they shouldn't be moved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- CollisionIgnore() resets all Colliders when resetting only one Collider
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
Add comment