Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.3f1
Issue ID
791416
Regression
No
[GLES3][iOS] skip_variants DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE shows no lighting in build
Repro steps:
1) Open the project and TestScene.scene
2) Play in the Editor - notice the plain is blue
3) Open Player Settings and uncheck Auto Graphics API for iOS
4) Add GLES3 and remove other API's
5) Build for device
6) Notice no lighting is shown in the device
Workaround:
7) Add any other graphics API but still use GLES3 as the API
8) Notice the build works as expected
Expected/Actual behaviours in screenshots
Reproduced in: 5.4.0b17; 5.3.4p6;
Couldn't test on 5.2.4f1 due to shader errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
- Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
Resolution Note:
Please consider moving to Metal graphics