Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.3f1
Issue ID
791416
Regression
No
[GLES3][iOS] skip_variants DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE shows no lighting in build
Repro steps:
1) Open the project and TestScene.scene
2) Play in the Editor - notice the plain is blue
3) Open Player Settings and uncheck Auto Graphics API for iOS
4) Add GLES3 and remove other API's
5) Build for device
6) Notice no lighting is shown in the device
Workaround:
7) Add any other graphics API but still use GLES3 as the API
8) Notice the build works as expected
Expected/Actual behaviours in screenshots
Reproduced in: 5.4.0b17; 5.3.4p6;
Couldn't test on 5.2.4f1 due to shader errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Please consider moving to Metal graphics